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The Games Machine 83
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Team Alligator
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talligsld.exe
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TeamAlligator
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App.fbk
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Wrap
Text File
|
1999-11-22
|
7KB
|
292 lines
SIMISA@@@@@@@@@@JINX0f0t______
blend_config (
blend_config_header ( 1 )
filtermode_cfgs ( 0 )
blend_mode_cfgs (
9
blend_mode_cfg "BlendMode-IntensityRamp" (
00000000 TEXBLENDING_LEVEL_0 0
SBLEND_DESTCOLOUR SBLEND_SRCCOLOUR
texture_stage_progs (
1
texture_stage_prog (
STOP_SELECTARG2 STA_TEXTURE STA_CURRENT
STOP_DISABLE STA_TEXTURE STA_CURRENT
)
)
)
blend_mode_cfg "BlendMode-Mod-Mod2X" (
00000000 TEXBLENDING_LEVEL_6 0
SBLEND_NONE SBLEND_NONE
texture_stage_progs (
2
texture_stage_prog (
STOP_MODULATE STA_TEXTURE STA_CURRENT
STOP_DISABLE STA_TEXTURE STA_CURRENT
)
texture_stage_prog (
STOP_MODULATE2X STA_TEXTURE STA_CURRENT
STOP_DISABLE STA_TEXTURE STA_CURRENT
)
)
)
blend_mode_cfg "BlendMode-Mod-AddSigned" (
00000000 TEXBLENDING_LEVEL_6 0
SBLEND_NONE SBLEND_NONE
texture_stage_progs (
2
texture_stage_prog (
STOP_MODULATE STA_TEXTURE STA_CURRENT
STOP_DISABLE STA_TEXTURE STA_CURRENT
)
texture_stage_prog (
STOP_ADDSIGNED STA_TEXTURE STA_CURRENT
STOP_DISABLE STA_TEXTURE STA_CURRENT
)
)
)
blend_mode_cfg "BlendMode-Embossbump-Pass1" (
00000000 TEXBLENDING_LEVEL_4 0
SBLEND_ONE SBLEND_ZERO
texture_stage_progs (
1
texture_stage_prog (
STOP_SELECTARG1 STA_TEXTURE STA_DIFFUSE
STOP_DISABLE STA_TEXTURE STA_DIFFUSE
)
)
)
blend_mode_cfg "BlendMode-Embossbump-Pass2" (
00000000 TEXBLENDING_LEVEL_4 0
SBLEND_ONE SBLEND_ZERO
texture_stage_progs (
1
texture_stage_prog (
STOP_SELECTARG1 STA_TEXTURE STA_DIFFUSE
STOP_DISABLE STA_TEXTURE STA_DIFFUSE
)
)
)
blend_mode_cfg "BlendMode-Embossbump-Pass3" (
00000000 TEXBLENDING_LEVEL_4 0
SBLEND_DESTCOLOUR SBLEND_SRCCOLOUR
texture_stage_progs (
1
texture_stage_prog (
STOP_MODULATE STA_TEXTURE STA_DIFFUSE
STOP_DISABLE STA_TEXTURE STA_DIFFUSE
)
)
)
blend_mode_cfg "BlendMode-Mod2X-AddSignedComp" (
00000000 TEXBLENDING_LEVEL_6 0
SBLEND_SRCALPHA SBLEND_ZERO
texture_stage_progs (
2
texture_stage_prog (
STOP_MODULATE2X STA_TEXTURE STA_DIFFUSE
STOP_SELECTARG1 STA_TEXTURE STA_DIFFUSE
)
texture_stage_prog (
STOP_SELECTARG2 STA_TEXTURE STA_CURRENT
STOP_ADDSIGNED STA_TEXTURE_CMP STA_CURRENT
)
)
)
blend_mode_cfg "BlendMode-BumpEnvMapSpec" (
00000000 TEXBLENDING_LEVEL_6 0
SBLEND_NONE SBLEND_NONE
texture_stage_progs (
3
texture_stage_prog (
STOP_MODULATE STA_TEXTURE STA_CURRENT
STOP_DISABLE STA_TEXTURE STA_CURRENT
)
texture_stage_prog (
STOP_BUMPENVMAP STA_TEXTURE STA_CURRENT
STOP_DISABLE STA_TEXTURE STA_CURRENT
)
texture_stage_prog (
STOP_ADD STA_TEXTURE STA_CURRENT
STOP_DISABLE STA_TEXTURE STA_CURRENT
)
)
)
blend_mode_cfg "BlendMode-BumpEnvMapDiff" (
00000000 TEXBLENDING_LEVEL_6 0
SBLEND_NONE SBLEND_NONE
texture_stage_progs (
3
texture_stage_prog (
STOP_MODULATE STA_TEXTURE STA_CURRENT
STOP_DISABLE STA_TEXTURE STA_CURRENT
)
texture_stage_prog (
STOP_BUMPENVMAP STA_TEXTURE STA_CURRENT
STOP_DISABLE STA_TEXTURE STA_CURRENT
)
texture_stage_prog (
STOP_MODULATE STA_TEXTURE STA_CURRENT
STOP_DISABLE STA_TEXTURE STA_CURRENT
)
)
)
)
shader_cfgs (
8
shader_cfg "ShaderCfgCKeyTexDiff" (
00000000 0
blend_mode_cfg_refs (1 BlendModeTexDiff)
texture_slots ( 1 texture_slot ( 1 0 0 STEXTYPE_CKRGB ffffffff))
)
shader_cfg "ShaderCfg-IntensityRamp" (
00000000 0
blend_mode_cfg_refs ( 1 BlendMode-IntensityRamp )
texture_slots ( 0 )
)
shader_cfg "ShaderCfg-Mod-Mod2X" (
00000000 0
blend_mode_cfg_refs ( 1 BlendMode-Mod-Mod2X )
texture_slots (
2
texture_slot ( 1 0 0 STEXTYPE_RGB FFFFFFFF )
texture_slot ( 1 0 1 STEXTYPE_RGB FFFFFFFF )
)
)
shader_cfg "ShaderCfg-Mod-AddSigned" (
00000000 0
blend_mode_cfg_refs ( 1 BlendMode-Mod-AddSigned )
texture_slots (
2
texture_slot ( 1 0 0 STEXTYPE_RGB FFFFFFFF )
texture_slot ( 1 0 1 STEXTYPE_RGB FFFFFFFF )
)
)
shader_cfg "ShaderCfg-3Pass-Embossbump" (
00000000 0
blend_mode_cfg_refs ( 3 BlendMode-Embossbump-Pass1 BlendMode-Embossbump-Pass2 BlendMode-Embossbump-Pass3 )
texture_slots (
3
texture_slot ( 1 0 0 STEXTYPE_ARGB FFFFFFFF )
texture_slot ( 1 1 0 STEXTYPE_ARGB FFFFFFFF )
texture_slot ( 1 2 0 STEXTYPE_ARGB FFFFFFFF )
)
)
shader_cfg "ShaderCfg-1Pass-Embossbump" (
00000000 0
blend_mode_cfg_refs ( 1 BlendMode-Mod2X-AddSignedComp )
texture_slots (
2
texture_slot ( 1 0 0 STEXTYPE_ARGB FFFFFFFF )
texture_slot ( 1 0 1 STEXTYPE_ARGB FFFFFFFF )
)
)
shader_cfg "ShaderCfg-BumpEnvMapSpec" (
00000000 0
blend_mode_cfg_refs ( 1 BlendMode-BumpEnvMapSpec )
texture_slots (
3
texture_slot ( 1 0 0 STEXTYPE_RGB FFFFFFFF )
texture_slot ( 1 0 1 STEXTYPE_BUMPMAP FFFFFFFF )
texture_slot ( 1 0 2 STEXTYPE_RGB FFFFFFFF )
)
)
shader_cfg "ShaderCfg-BumpEnvMapDiff" (
00000000 0
blend_mode_cfg_refs ( 1 BlendMode-BumpEnvMapDiff )
texture_slots (
3
texture_slot ( 1 0 0 STEXTYPE_RGB FFFFFFFF )
texture_slot ( 1 0 1 STEXTYPE_BUMPMAP FFFFFFFF )
texture_slot ( 1 0 2 STEXTYPE_RGB FFFFFFFF )
)
)
)
named_filter_modes ( 0 )
named_shaders (
7
named_shader "IntensityRamp" (
00000001
shader_cfg_refs (
1
shader_cfg_ref ( ShaderCfg-IntensityRamp )
)
)
named_shader "DetailMod2X" (
00000001
shader_cfg_refs (
2
shader_cfg_ref ( ShaderCfg-Mod-Mod2X )
shader_cfg_ref ( ShaderCfgTexDiff )
)
)
named_shader "DetailAddSigned" (
00000001
shader_cfg_refs (
2
shader_cfg_ref ( ShaderCfg-Mod-AddSigned )
shader_cfg_ref ( ShaderCfgTexDiff )
)
)
named_shader "EmbossBumpmap" (
00000001
shader_cfg_refs (
3
shader_cfg_ref ( ShaderCfg-1Pass-Embossbump )
shader_cfg_ref ( ShaderCfg-3Pass-Embossbump )
shader_cfg_ref ( ShaderCfgTexDiff )
)
)
named_shader "SpecularBumpmap" (
00000001
shader_cfg_refs (
2
shader_cfg_ref ( ShaderCfg-BumpEnvMapSpec )
shader_cfg_ref ( ShaderCfgTexDiff )
)
)
named_shader "DiffuseBumpmap" (
00000001
shader_cfg_refs (
2
shader_cfg_ref ( ShaderCfg-BumpEnvMapDiff )
shader_cfg_ref ( ShaderCfgTexDiff )
)
)
named_shader "FontShader" (
00000001
shader_cfg_refs(
3
shader_cfg_ref( ShaderCfgBlendATexDiff )
shader_cfg_ref( ShaderCfgCKeyTexDiff )
shader_cfg_ref( ShaderCfgTex ))
)
)
)